Play the loudest section, press LEARN,
A/B, refine, TRUE PEAK on, print.
That is the whole workflow. Everything else in the full manual is depth.
- 01
Install and insert.
Run the installer, restart your DAW, and insert ThuMP as the last processor on your master bus — after your EQ and colour, before nothing.
- 02
Start the evaluation.
On first open the licence dialog appears. Connect once and click Start 30-day evaluation. The full processor is active for 30 days and then runs offline.
- 03
Play the loudest section.
Cue the drop, the final chorus, the densest minute of the track — the part the master will be judged by — and let it play.
- 04
Press LEARN.
The button counts down LISTENING for 20 seconds and keeps only the loudest 15-second span, then shows MATCHING while it settles. Keep the music playing. ThuMP stages the whole signal path to your material, then pulls the output back to your pre-LEARN loudness so you can judge the sound, not the volume.
- 05
A/B it.
Your previous state was parked in the inactive A/B slot. Press A/B to hear before / after at matched loudness. Everything LEARN set is a starting point — refine any control by hand.
- 06
Shape to taste.
Thump for weight, Punch for impact, Sparkle for air, Width for image, Sculpt for low-mid clarity. Watch the band GR rings — a couple of dB on the kick is usually plenty.
- 07
Print safely.
Engage TRUE PEAK for a self-contained delivery with a 0.0 dBTP maximum, then use OUTPUT to set how hard the master drives into it. The LOUDNESS card confirms: INTEGRATED on target, TP MAX green, PUNCH Δ holding. Bounce.




macOS · VST3 · AU. Windows & AAX coming.
30 days, full processor, then offline.
Reported to the host; the host compensates. You never enter an offset.
